The final ACS3 release is available now.
Read MoreWith rig clay interface and space switching the feature set is now complete!
Read MoreTwist joints for quadruped modules and improved feature parity with ACS2.
Read MoreRetargeting support, enhancements to poses and actions library.
Read MoreRetargeting support is coming to ACS3.
Read MoreConfigurable twist joints, game export tools and more!
Read MoreFirst Early Access update is here! Read about what’s new in this release.
Read MoreLearn how to build custom module and assemble a rig using that module.
Read MoreDetailed ACS3 overview during Pixel Fondue stream.
Read MoreEarly Access is available now! First ACS3 live demo online!
Read MoreEarly Access release postponed until Q4 2020. Quick look at the all new spine module WIP.
Read MoreRead on how ACS3 development is doing and what stage it is in at the moment.
Read MoreEarly Access will be released in Q2 2020, track development progress with Roadmap.
Read MoreSeamless IK/FK makes it easy to pose the rig with either IK or FK, blending and matching between both methods is automatic.
Read MoreProcedural modules can change dynamically by adjusting their custom properties.
Read MoreYep, ACS3 development has reached closed alpha phase.
Read MoreWatch how to build a simple custom ACS3 rig (almost) from the ground up.
Read MoreQuick overview of assembling spider rig and saving it out as new rig preset.
Read MoreNew 2D IK solver, twist extractor and gradient modifiers will make ACS3 rigs simpler and faster.
Read MoreACS3 rig colour palettes and naming conventions are customisable and can be changed at any time.
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