MODO 13.2 IMPROVEMENTS

MODO 13.2 has just been released and it brings a few significant rigging improvements: new 2D IK solver, twist extractor node and gradient modifiers. Manipulating animation curves in graph editor got better as well.

Without going into details - these are all big features and I plan to take advantage of them when building ACS3 assets. That means two things. First, it’s pretty much certain that ACS3 will require at least MODO 13.2. Second, I expect ACS3 assets to be smaller (less complex) and faster then equivalent parts of ACS2 rig. I’m also hoping for a better animation experience (manipulating IK chains, IK/FK switching) but time will tell how it turns out exactly.

Foundry has been really great with development of these new features. I had a chance to test and provide feedback (together with other specialists) during alpha and beta stages of MODO 13.2 cycle. I was also asked to record a video covering the Twist Extractor node and it appears that this video is one of Quick Clips released together with 13.2, you can watch it below.

Make sure to watch the other clips as well, Rich Hurrey made a couple of great videos covering the rest of rigging improvements. See the entire collection here: https://vimeo.com/showcase/6534702

All in all, I’m very much looking forward to working on ACS3 assets, good times ahead!

Lukasz Pazeramodo, rig, twist, extract, roll